Fix It Up Beginner Guide: From Junk Car to First Fortune
New to Fix It Up? The core idea is simple: buy junk cars cheap, repair them, and sell them for more than you paid. Everything else in the game — tuning, auctions, contracts, rare car hunting — builds on that loop. Here is how to get through your first sessions efficiently.
Step 0: Claim Your Free Starting Money
Before you buy your first car, redeem every active code. The current code list stacks to several hundred thousand money, which completely changes your early game — you can skip the cheapest junkers and start with better flips. See the full codes list for every working code and how to redeem them.
The Core Loop: Buy → Repair → Sell
- Buy a junk car. Cheap wrecks are the safest learning material. Early on, ugly-but-complete cars beat rare-but-ruined ones: fewer missing parts means a faster, cheaper flip.
- Repair what’s broken. Work through the car’s damaged parts. Repairs raise the car’s sale value — the gap between what you paid and what a fixed car sells for is your profit.
- Sell and repeat. Sell your finished car, then put the profit into the next, slightly better project. Don’t hoard cars early — cash flow beats a garage full of half-finished projects.
Your First Few Hours: Priorities
- Learn repair costs before committing. Check what a car needs before you buy it. A cheap car that needs an engine can cost more to fix than a pricier car with cosmetic damage.
- Keep fuel in mind. Cars need gas to move — if you find yourself stranded, look around the map for gas cans instead of wasting money.
- Codes over grinding. Whenever a new update or milestone drops, new codes usually follow. Redeeming them is the highest money-per-minute action in the game.
- Don’t tune yet. Tuning (engine and transmission upgrades) multiplies profit later, but it eats cash while you are learning what sells. Master plain flips first, then read our tuning basics guide.
Common Beginner Mistakes
- Buying the most expensive car you can afford. One bad flip wipes you out. Keep a cash buffer for at least one backup project.
- Ignoring the multiplayer market. You share each server with up to 21 other players — other mechanics can be buyers for your cars. Selling to players can beat selling to the game when demand is right.
- Chasing rare cars too early. Exclusive and rare cars are endgame content. They are exciting, but the money that funds them comes from boring, repeatable junk flips.
What’s Next
Once the basic loop feels comfortable, your profit ceiling comes from two places: volume (faster flips) and margin (tuned, higher-value builds). Start with the money-making guide to speed up your loop, then move to tuning when you have a comfortable bankroll.